Useful on its own
Each editor is designed to solve a real creative problem without forcing the rest of the suite into your project.
Independent software studio
White Raven Studios creates practical Unity authoring tools and runtime systems that help ambitious ideas move from editor to living world.

AUTHORED IN UNITY
MODULAR BY DESIGN
BUILT TO WORK TOGETHER
Flagship product
A growing family of focused Unity editors for building interfaces, characters, minds, worlds, stories, and the systems between them.

ONE DESK. MANY DISCIPLINES.
Each tool stands on its own. Shared export profiles and runtime contracts let the suite work as one coherent creation system when your project needs more.
Each editor is designed to solve a real creative problem without forcing the rest of the suite into your project.
Shared profiles, IDs, adapters, and small runtime contracts let the tools cooperate without becoming tangled.
Clear interfaces, inspectable systems, and practical workflows matter more than flashy demos that fall apart later.
First planned release
UFE turns Unity interface creation into a focused visual workflow. Build menus, HUDs, and in-world panels; add interactions, transitions, and media; then carry the result into runtime.
UFE RELEASE PATH
This meter tracks verified milestones, not an estimated percentage. The release candidate and core QA are complete; hands-on acceptance and the Asset Store submission remain.
The editor family
From the first interface to the life, logic, and landscape behind it—Creation Desk keeps each discipline focused and interoperable.
Design polished interfaces, menus, and in-world control surfaces.
Shape characters, control profiles, cameras, and animation systems.
Map mind structures, decisions, senses, and connected behaviors.
Create editable planets with terrain, water, atmosphere, and clouds.
Build living ecosystems from flora, fauna, fungi, and biospheres.
Compose modular rooms, passages, maps, props, and connected spaces.
Create coordinated 2D and 3D effects, reusable sources, and AOE systems.
Author readable event and action flows on a focused node canvas.
Plan chapters, dialogue, quests, cut scenes, and branching stories.
Why White Raven
We believe creative software should help you stay inside the idea. That means calm interfaces, visible systems, reusable building blocks, and tools that respect how ambitious projects actually grow.
“Make tools we can actually use while building worlds.”
OUR NORTH STAR
The first flight
White Raven Studios is actively building, testing, and preparing the first tools in the suite for release.
Discover the editors